Top down ARPG inspired by 'diablo' about a spirit of rage taking revenge on a corrupt god
During Pre-Production i made a rough blockout of a diorama. The purpose was to research how we build levels in the typical diablo topdown perspective.
After feedback from Artists and Level Designers i added stairs, cliffs and blockades so that the artists could have a better vision on how to set dress the game.
At the end of Pre-Production the Artists made a mockup from the diorama to showcase some game features and how a finalized version of the game could look like.